Practice

My practice sits between computational design, spatial intelligence, AI systems, embodied interaction, and cultural research. It begins from subatomic entropy as a muse: the continuous instability, transformation, and reorganization through which matter, intelligence, and systems evolve.

I design systems that mediate between human and computational intelligence, treating human–machine assemblages as both actors within and audiences of the Anthropocene. These systems allow existing environments to perceive, respond, adapt, and transform.

Across architecture, urban systems, performance, markets, and ritual, I investigate how computational layers can reveal forces that ordinarily remain hidden: the emotional logic of space, the collective intelligence of crowds, uncertainty within decision systems, the Dramaturgy of movement, and the infrastructures organizing everyday life.

My method combines radical experimentation, cybernetic attention practices, computation, and systems-based Dramaturgy. Through interfaces, maps, spatial tools, performances, websites, diagrams, and speculative prototypes, I construct feedback systems that make perception actionable and experimentation consequential.

Each project operates as an evolutionary test site: a bounded intervention through which new relations between bodies, machines, environments, and institutions can be observed, reorganized, and amplified.

The objective is not computation for its own sake, but systems-level impact, using design to alter how intelligence circulates, how attention is directed, and how human systems adapt under conditions of accelerating planetary change.

My practice tries to ask the question,

How can entropic, computational, and cybernetic processes help human–machine systems become more perceptive, adaptive, and capable of evolving together?

The 100 Guests at a Dinner Party ↗

source: notion database later

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